The 2012 edition will include favorites Pulaski Academy (3-time defending and 4-time Air Raid champs) and Lake Hamilton (2008 Air Raid winner). Other teams considered to be candidates for the upper tier for this year's Air Raid are Wynne, Greenbrier, and Little Rock Catholic. Hot Springs Lakeside, Watson Chapel, and Shiloh Christian will also be tough outs when the double elimination tournaments start. Below you will find the teams in each division and our predictions of pool play results. Pool play begins at 10 am with the double elimination tournaments starting at 1:30 pm.
Predicted Division A Finish
- Wynne
- Hot Springs Lakeside
- Little Rock Catholic
- Rosebud
Predicted Division B Finish
- Lake Hamilton
- Watson Chapel
- Lonoke
- Harding Academy
Predicted Division C Finish
- Searcy
- Shiloh Christian
- Mayflower
- Pulaski Academy JV
Predicted Division D Finish
- Pulaski Academy
- Greenbrier
- Batesville Southside
- Corning
Thanks!
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Sonic Air Raid Rules
- 7 defenders and 5 receivers
- Each possession begins on the 40-yard line.
- First downs are made by crossing the 25 yd. line and the 10 yd. line.
- 3 downs to make a first down.
- PAT snaps at the 5 yd. line (1 point) or 10 yd. line (2 points). No kicking.
- Possession changes after PAT attempt, failure to make a first down, or a turnover.
- Length of games will be 25 minutes with a running clock.
- Every formation must be a legal football formation.
- New play must begin 25 seconds after the spot.
- Penalty = loss of down
- The ball is dead once it hits the ground and team keeps possession (no fumbles).
- After a catch, all offensive players must stop except the receiver - no blocking downfield.
- One hand touch is considered a tackle.
- The QB will have 4 seconds from the snap for the ball to leave his hand. The ball must be snapped to the QB.
- There are no interception returns; defense is awarded possession and 2 points.
- No running plays allowed.
- No laterals after a reception.
- Pass interference
- Defensive Penalty
- Automatic 1st Down at the spot
- If it occurs in the end zone, it results in a 1st Down at the 1 yd. line
- Offensive Penalty
- Loss of the next down.
- Defensive holding
- Automatic 1st Down at the spot
- Overtime
- Each team will get one attempt from the 5 yd. line or 10 yd. line.
- Loser of first coin toss will get the choice of possession.
- Scoring
- Offensive
- Touchdown = 6 point
- PAT from 5 yd. line = 1 point
- PAT from 10 yd. line = 2 points
- Defensive
- Interception = 2 points
- Defensive coaching only from the sidelines.
- No coaches on the field on the defensive side of the ball.